Useful for debugging issues related to AI budgets. This debug command will print debug data for the AI budget relating to the country you are playing as. armylog.txt), a log of the reevaluation will be saved to this file (which can then be found in your game's installation directory). If, as a second argument, a file name is provided (e.g. If a country tag is specified, the army of the country with this tag will be reevaluated. It is useful to make an army reevaluate decisions if conditions have changed but the game is not updating. This debug command initiates a forceful reevaluation of all planned army movements by the AI. Specifying a country tag as a second argument will result in this command changing the age of that country's ruler. This console command sets the age of your ruler to the specified amount of years. You can optionally specify a country tag as a second argument, if provided, this command will affect the country with this tag instead of your own. This cheat sets the age of your country's consort to the specified amount of years. See argument information for help with CID Type and Index. This console command adds the specified amount of unrest (advancement) to the specified faction. Specify a negative number to remove money from the Curia Treasury. This command adds the specified amount of money to the Curia Treasury. Negative numbers can be used to decrease the absolutism of a country. If a country tag is specified as a second argument, absolutism will be added to this country. But ill make due with using the console for it till next update, hopefully itll work then.This console command adds the specified amount (number) of absolutism to the country you are playing as. Im not sure why, and im not experienced enough with CE to debug.
![europa universalis 4 army tradition europa universalis 4 army tradition](https://i.ytimg.com/vi/EXSNUseNxnc/maxresdefault.jpg)
You can see that the time for retreat has not yet arrived, but three groups of cavalry with zero morale have already withdrawn on the opposite side. You can't retreat within twelve days of starting a war, and surprisingly this rule works for individual units too! Because of this, many times troops that should have retreated become invincible ghosts on the field and continue to kill your troops! This is exactly why many times we feel that we are winning big, but the battle damage ratio is very bad, close to one to one.Īfter a period of debug, everything was fine and the troops were ready to retreat with morale at zero.Īs in the picture, it is the same place and the same troops. And because his morale was at 0, my troops stopped attacking him and went to attack others, while he was still at half capacity! That means he became a zero morale, unattackable ghost and stayed on the field for another 8 days before he left!Īfter some research I found out that this is the reason for the eu retreat mechanic.
![europa universalis 4 army tradition europa universalis 4 army tradition](https://i.imgur.com/PoIdVQ7.png)
And on the 8th of June, a group of cavalry on the opposite side of the field had been charged by my troops to 0 morale, but he did not retreat! Instead, he stayed on the field and continued to attack my troops until the 16th of June when he retreated. The battle was fought on the 4th of June. And after I looked into it, I discovered a shocking and bullshit fact.Īs pictured, my French 17k unit took on the Portuguese 15k. Thus the battle of eu a game of constantly changing manpower with the opposite side, wave after wave. I always wondered about the in eu, why the battles that were won were always won by an ugly ratio of losses, close to one to one, and I won every time, but the number of dead men was not much less than the opposite side. Real Warfare Improved land warfare mechanics
![europa universalis 4 army tradition europa universalis 4 army tradition](https://guides.gamepressure.com/europauniversalisiv/gfx/word/19691943.jpg)
Where are you changing the value of it? Is it in-game with the table already running? How would I edit CE values while in-game?
![europa universalis 4 army tradition europa universalis 4 army tradition](http://i1.ytimg.com/vi/5IQIpjWu33I/maxresdefault.jpg)
But ill make due with using the console for it till next update, hopefully itll work then. But now when I enable cheat only army tradition jumps to designated value, even on a fresh unedited copy of the table. I've been doing this for years now with no issue. CT directly and change the hardcoded value to 100000, then when enabled in-game, both tradition values instantly jump to 100. Yes, first noticed in my France game, but just tried it now with England, same thing. Changed it to 14960 and the military tab value changed to 14.9. The army tradition one does, but not navy.Īre you sure? I started as England, and had 4960 as navy tradition in CE, and 4.9 in the military tab. I've noticed that the navy tradition cheat doesnt work.